School of Informatics & Creative Arts Undergraduate New course

BSc in Computing in Games Development

Build digital worlds where your interest in computing thrives
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Course Overview

Students will gain a solid foundation in fundamental computing knowledge and the technical and creative skills of games development in topics such as; Programming, 3D Modelling and Animation, Games Design, Game Engine Development, 2D and 3D Character Animation and UX Design. Students will produce numerous portfolio pieces during the course, with the final year offering specialist options and a team project that involves the development of a substantial computer game.

What makes this course different

Understanding the Industry

The computer games industry is a thriving and dynamic sector that encompasses the development, publishing, and distribution of video games for various platforms, including PCs, consoles, and mobile devices. It is a multi-billion-dollar industry, with many global and indie developers having their headquarters based in Ireland. The industry continues to evolve, embracing innovative technologies such as virtual reality and cloud gaming, while also expanding its global reach, making it a huge part of modern entertainment.

Career Opportunities

Future Careers:

  • Game Engine Developer
  • Game Designer
  • Shader Programmer
  • UI and UX Designer
  • Creative Manager
  • Front End Developer
  • Software Tester
  • Mobile Developer
  • Full Stack Developer
  • AI Developer
  • Software Architects

Course Delivery and Modules

This course is delivered in a combination of lectures, lab classes and tutorials. There is a specific focus on problem-based learning and so much of the programme content is delivered in small 20-student computer labs where students can avail of greater feedback and interaction with their lecturer. There are numerous support services available within the department to enable and encourage all students to realise their personal and professional potential.

  • Professional Skills for Computing
  • Programming 1
  • Static Website Development
  • Maths 1
  • Games Theory and Practice
  • Introduction to Design
  • Programming 2
  • Networking
  • Databases 1
  • Dynamic Website Development
  • 3D Modelling and Animation
  • Project

  • Wellbeing and Career Resilience
  • Object Oriented Programming
  • Software Testing
  • 3D Character Animation Design
  • Calculus
  • Sound Design for Games
  • Object Oriented Design
  • Project Management
  • 3D Character Animation Production
  • 2D Game Engine Development
  • UX Design
  • Project

  • Design Patterns
  • Algorithms and Data Structures
  • Security
  • Games Physics
  • 3D Game Engine Development
  • Project
  • Work Placement/Semester Abroad

Work placement

In 3rd Year (Semester 2) students undertake a minimum of 15 weeks of work placement with host companies.

The host companies are provided by the department in coordination with the Placement Office or students can undertake a placement with an appropriate company which they have identified themselves.

Education Progression

Graduates may progress to Year 4 of the BSc(Hons) in Computing in Games Development.

Fees and Funding

Please find information on fees and funding here: www.dkit.ie/fees

Entry requirements

Standard entry requirements apply.

How to apply

Apply on CAO

All standard entry first-year applicants must apply for entry through the CAO. See Important application dates for CAO and information for specific applicant types below:

Apply on CAO
CAO code: DK720

Advanced Entry & Transfer Applications

Advanced Entry is for applicants who have previous educational achievements and/or work experience and want to be considered for direct entry into year  2, 3, or 4 of a course. This includes students looking to transfer to DkIT from another Higher Education provider.

International Application (non-EU)

International Applicants (not from or living in the EU) can apply through an agent or directly to DkIT to study this course.

Ask us a Question

If you have a question about the BSc in Computing in Games Development please ask it below and we will get back to you.

Department Office

Ruth Mc Keever

Assistant Lecturer

Disclaimer: All module titles are subject to change and for indicative purposes only. All courses are delivered subject to demand and timetables are subject to change. Elective Module options will only run subject to student numbers. The relevant Department will determine the viability of each elective module option proceeding depending on the number of students who choose that option. Students will be offered alternative elective modules on their programme should their preferred elective option not be proceeding. Award Options for Common Entry Programmes: The relevant Department will determine the viability of each award option proceeding depending on the number of students who choose either option. If the numbers for one of the Award options exceed available places, students for this option will be selected based on Academic Merit (highest grades).