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DkIT Host a Successful Game Jam Competition

26 March 2018

The first GameJam took place in the School of Informatics and Creative Arts on 22nd March 2018.

A Game Jam is a hackathon where people gather for the purpose of planning, designing, and creating one or more games within a short span of time, usually ranging between 24 and 72 hours, and some even longer. As well as honing their design and coding skills, the students who participate in the competition improve their communication, teamwork creativity skills.

The event took place in the PJ Carroll Building from 9:00am to 9:00pm and a total of 44 students (from a number of programmes and multiple stages), 3 members of staff from Nebula Interactive (who sponsored the pizza and provided discipline expertise), and staff from across the School took part in the twelve hour event. Students were split into groups and had to create and present a game around the theme of "Easter".

The groups were as follows:

1. Feast from the East(er)

2. Egg Hunt

3. Easter Rising 1916 (Board Game)

4. Easter Bunny Hop

5. Easter of Horror

6. Bloody Friday

After developing their games each group had to make a 5 minute presentation which was assessed by a panel of judges Colin Gilfoyle (Nebula Interactive), Richard Price (Department of Creative Arts, Media and Music) and Thomas Hanahoe (4th Year student, Bachelor of Science (Honours) in Computing in Games Development) .

The winning group for “Most Developed Game” was Egg Hunt.

The team members were:

Charlie Behan

Christopher Boyle

Tomas Smith

Keelan Murphy

Ben Watt

Dylan Coburn

The winning group for the “Best Concept and Design” was Bloody Friday.

The team members were:

Tierna Lawless

Conor Curtis

Rian McGoldrick

Mathew Rowe

Cameron Scholes

Jing Zui

Kieran Keegan

Well done to all involved !

For more information contact:

Michael Connolly


Philip Scanlon


For more information about the department see the button below:

Visual Human Centred Computing