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Springboard, Postgraduate

MSc in Computing in Computer Animation

Online
2 Years

DkIT Course ID

DK_IVCAP_9

Course Capacity

15

Duration

2 Years

Work Placement

No

Credits

90

NFQ Level

9

Discipline Area

Computing

Course Type

Springboard, Postgraduate

Study Mode

Part-Time

Course Overview

Develop skills in the technical aspects of computer animation and graduate with the range and depth of knowledge necessary to become a future Computer Animator, 3D Visualiser, CG Generalist, and Pipeline Supervisor within the computer animation and games sectors. The online flexible mode of delivery allows you to study at times that suit your schedule, from any location (with internet access).

The aim of this programme is to provide students with the knowledge, skills and competencies to design and develop digital assets for computer animation production and to evaluate and manage these assets in a production pipeline. The course is developed with the support of a range of companies and organisations working in the field of animation production.

The ever-expanding animation industry requires graduates with the necessary technical knowledge and transferable skills to work within the Digital Animation Production sector in Ireland and beyond.

What makes this course different

100% Online

Study this course from anywhere, this course is delivered 100% online

Conversion Course

This is a conversion course so ideal for anyone with an unrelated level 8 qualification looking to transition to the Computer Animation industry.

Career Opportunities

The computer animation industry in Ireland is thriving and our computer animation graduates are well regarded within the industry. Graduates of this course can become a future Computer Animator, 3D Visualiser, CG Generalist, and Pipeline Supervisor within the computer animation and games sectors.

Course Delivery and Modules

This course will run online over 3 nights per week for 4 semesters with classes taking place in the evenings between 6 pm and 10 pm as follows:

  • Tuesday 6pm-10pm,
  • Wednesday 6.30pm to 8.30pm
  • Thursday 6.30pm to 8.30pm
    (subject to change)

Course taught using an online learning approach, this course provides a balanced learning experience that is both a structured and flexible learner experience for students which makes it ideal for students in active employment. 

  • Semester 1

    • Software Engineering
    • 3D Animation and Game Engine Pipeline
    • Character Animation
    • Data Analytics for Computer Graphics
  • Semester 2

    • Software Engineering
    • 3D Animation and Game Engine Pipeline
    • Narrative Scene Composition and Prototype, Character, and Visual FX
  • Semester 3

    • Software Engineering
    • 3D Animation and Game Engine Pipeline
    • Research Skills for Product Development
    • Procedural Content Generation Pipeline
  • Semester 4

    • Final Project

Fees and Funding

Entry Requirements

A minimum Second-Class Honours (2.2) in Level 8 Computing from a recognised third level institution, or equivalent qualification in a cognate discipline OR A minimum Second-Class Honours (2.2) Higher Diploma in Science in Computing (or similar) Level 8 award.


Technology Requirements: 

Applicants must have at least this level of spec (see below) to be able to complete these courses.

  • Operating System: Windows 10 64 bit.
  • CPU/ Processor:
    • Quad-core Intel or AMD 2.5 GHz or faster.
    • 64-bit Intel or AMD with SSE4.2 instruction set.
  • Memory: 8 GB Ram  (Min) 16 GB or more recommended
  • Graphics/Video Card:
    • Direct X 11 or 12 Compatible Graphics Card
    • Direct X 11/12: Latest drivers
    • Vulkan:AMD (21.11.3+) and NVIDIA ( 496.76+)

Ask us a Question

If you have a question about the MSc in Computing in Computer Animation please ask it below and we will get back to you.


Dr Martin Mc Hugh

Head of Department of Visual and Human-Centred Computing

Email: Martin.McHugh@dkit.ie

Fiona Maguire

Administrator, Department of Visual and Human Centred Computing

Email: Fiona.Maguire2@dkit.ie

Disclaimer: All module titles are subject to change and for indicative purposes only. All courses are delivered subject to demand and timetables are subject to change. Elective Module options will only run subject to student numbers. The relevant Department will determine the viability of each elective module option proceeding depending on the number of students who choose that option. Students will be offered alternative elective modules on their programme should their preferred elective option not be proceeding. Award Options for Common Entry Programmes: The relevant Department will determine the viability of each award option proceeding depending on the number of students who choose either option. If the numbers for one of the Award options exceed available places, students for this option will be selected based on Academic Merit (highest grades).