School of Informatics & Creative Arts Postgraduate

MSc in Computing in Computer Animation

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This course is now full for September 2025 intake.

Course Overview

Develop skills in the technical aspects of computer animation and graduate with the range and depth of knowledge necessary to become a future Computer Animator, 3D Visualiser, CG Generalist, and Pipeline Supervisor within the computer animation and games sectors. The online flexible mode of delivery allows you to study at times that suit your schedule, from any location (with internet access).

The aim of this programme is to provide students with the knowledge, skills and competencies to design and develop digital assets for computer animation production and to evaluate and manage these assets in a production pipeline. The course is developed with the support of a range of companies and organisations working in the field of animation production.

The ever-expanding animation industry requires graduates with the necessary technical knowledge and transferable skills to work within the Digital Animation Production sector in Ireland and beyond.

What makes this course different

Career Opportunities

The computer animation industry in Ireland is thriving and our computer animation graduates are well regarded within the industry. Graduates of this course can become a future Computer Animator, 3D Visualiser, CG Generalist, and Pipeline Supervisor within the computer animation and games sectors.

Course Delivery and Modules

This course will run online over 3 nights per week for 4 semesters with classes taking place in the evenings between 6 pm and 10 pm as follows:

  • Tuesday 6pm-10pm,
  • Wednesday 6.30pm to 8.30pm
  • Thursday 6.30pm to 8.30pm
    (subject to change)

Course taught using an online learning approach, this course provides a balanced learning experience that is both a structured and flexible learner experience for students which makes it ideal for students in active employment. 

  • Software Engineering
  • 3D Animation and Game Engine Pipeline
  • Character Animation
  • Data Analytics for Computer Graphics

  • Software Engineering
  • 3D Animation and Game Engine Pipeline
  • Narrative Scene Composition and Prototype, Character, and Visual FX

  • Software Engineering
  • 3D Animation and Game Engine Pipeline
  • Research Skills for Product Development
  • Procedural Content Generation Pipeline

  • Final Project

Fees and Funding

EU Fees:

  • Full-time (EU): n/a
  • Part-time (EU): €940

Non-EU Fees:

  • Full-time (EU): n/a
  • Part-time (EU): n/a

Fees

EU Fees €940

Entry requirements

A minimum Second-Class Honours (2.2) in Level 8 Computing from a recognised third level institution, or equivalent qualification in a cognate discipline OR A minimum Second-Class Honours (2.2) Higher Diploma in Science in Computing (or similar) Level 8 award.

Technology Requirements: 

Applicants must have at least this level of spec (see below) to be able to complete these courses.

  • Operating System: Windows 10 64 bit.
  • CPU/ Processor:
    • Quad-core Intel or AMD 2.5 GHz or faster.
    • 64-bit Intel or AMD with SSE4.2 instruction set.
  • Memory: 8 GB Ram  (Min) 16 GB or more recommended
  • Graphics/Video Card:
    • Direct X 11 or 12 Compatible Graphics Card
    • Direct X 11/12: Latest drivers
    • Vulkan:AMD (21.11.3+) and NVIDIA ( 496.76+)

Ask us a Question

If you have a question about the MSc in Computing in Computer Animation please ask it below and we will get back to you.

Dr Martin Mc Hugh

Head of Department of Visual and Human-Centred Computing

Fiona Maguire

Administrator, Department of Visual and Human Centred Computing
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