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MSc in Computing in Games and Extended Reality

Course Points
Course Duration
2 Years
Course Level
Level 9
Course Places
15 Places
Course Start Date
Tuesday 19th September 2023

Two great reasons to consider this course

  • Study from anywhere, this course is delivered 100% online
  • This is a conversion course so ideal for anyone with an unrelated level 8 qualification looking to transition to the Games Development or Extended Reality Industry.

Course Summary

Designed and taught by staff who are leading experts in their fields, this Master's degree in Games and Extended Reality at DkIT aims to provide graduates with the knowledge, skills and competencies to design, develop and evaluate games and immersive user experiences with virtual (VR), augmented (AR) and mixed reality technologies. The online flexible mode of delivery allows you to study at times that suit your schedule, from any location (with internet access).

Important notice about this course


This course is supported by Springboard+. You can find more information on Springboard by clicking here.

If you are unemployed and in receipt of a jobseekers payment (including Farm Assist and Qualified Adults of Working Age) you are NOT eligible for two-year ICT Conversion courses.

This course will provide graduates with the necessary technical knowledge and transferable skills to work in a variety of roles within the industry including Game Engine Developers, Programmers, 3D Artists and AR/VR Developers.

It has been developed with the support of a range of companies and organisations working in the field of games development and immersive technologies.

Semester 1

  • Software Engineering
  • 3D Animation and Game Engine Pipeline
  • Extended Reality Theory
  • Data Analytics for Computer Graphics

Semester 2

  • Software Engineering
  • 3D Animation and Game Engine Pipeline
  • Narrative Scene Composition and Prototype
  • User Experience Design in Immersive Technologies

Semester 3

  • Software Engineering
  • 3D Animation and Game Engine Pipeline
  • Research Skills for Product Development
  • Sound Design for Immersive Technologies

Semester 4

  • Final Project

This course will run online over 3 nights per week for 4 semesters with classes taking place in the evenings between 6 pm and 10 pm as follows:

Tuesday 6pm-10pm,
Wednesday 6.30pm to 8.30pm
Thursday 6.30pm to 8.30pm
(subject to change)

Course taught using an online learning approach, this course provides a balanced learning experience that is both a structured and flexible learner experience for students which makes it ideal for students in active employment.

Graduates of this course can become a future Game Engine Developer, Programmer, 3D Artist or AR or VR Developer.

€940 (Springboard Supported) payable by 31st October 2022

Fees for International Applicants: €12,000

  • A minimum Second-Class Honours (2.2) in Level 8 Computing from a recognised third level institution, or equivalent qualification in a cognate discipline,


  • A minimum Second-Class Honours (2.2) Higher Diploma in Science in Computing (or similar) Level 8 award.

This online, part-time course, would be ideal for anyone currently in full-time employment wishing to enter the field of Games Development and Extended Reality.

As this course is a conversion course, candidates with a level 8 qualification in unrelated disciplines can apply for this programme.

Dr Martin Mc Hugh (Head of Department of Visual and Human-Centred Computing)
Phone: +353 42 9370281

Fiona Maguire (Administrator, Department of Visual and Human Centred Computing)
Phone: +353 (0) 42 93 70280

Course ID DK_IVGER_9
Course Type Springboard, Postgraduate
Study Mode Part-Time
Level 9
Duration 2 Years
Fees €940 (Springboard Supported)
Starting Date Tuesday 19th September 2023
School School of Informatics & Creative Arts
Department Visual and Human-Centred Computing
Credits 90
Awarding Body Dundalk Institute of Technology
Delivery Method Online

Disclaimer: All module titles are subject to change and for indicative purposes only. All courses are delivered subject to demand and timetables are subject to change. Elective Module options will only run subject to student numbers. The relevant Department will determine the viability of each elective module option proceeding depending on the number of students who choose that option. Students will be offered alternative elective modules on their programme should their preferred elective option not be proceeding. Award Options for Common Entry Programmes: The relevant Department will determine the viability of each award option proceeding depending on the number of students who choose either option. If the numbers for one of the Award options exceed available places, students for this option will be selected based on Academic Merit (highest grades).