Postgraduate Diploma in Technical Direction for Computer Animation Production (Part-time)
Three great reasons to consider this course
- Have all the skills needed to make aniamted movies, games and even VR
- Have the competencies and skills to work in the animation industry
- Bring together the creative art and design skills with your problem solving technical skills
The Post Graduate Diploma in Science in Technical Direction in Computer Animation is designed to encompass computer graphics and animation skills with a greater emphasis on the production pipeline workflow as well as managing the pipeline from an asset management systems perspective which evolves from a digital asset only creation. The tool building aligns with a benefit of the whole production and not solely a specific artist skillset.
Important notice about this course
NEXT INTAKE - JANUARY 2022
OPEN FOR ONLINE APPLICATIONS FROM MID-OCTOBER
Computer Graphics and Animation technologies have evolved rapidly over the past 5 years. The real-time pipeline along with real-time rendering strategies reduces animation and film production lead time, thereby reducing costs. Our graduates work in positions to facilitate this evolution.
The Post Graduate Diploma in Science in Technical Direction for Computer Animation at DkIT provides students with the knowledge, skills and competencies, specifically design and technical skills that will enable them to pursue a career as a technical artist / director in 3D digital animation production, across multiple mediums including animation, film, television and gaming. The programme develops and integrates both technical and creative abilities, allowing students to express their creative vision through computer animated computer graphics. The skills the students will acquire on the Post Graduate Diploma in Science in Technical Direction for Computer Animation make them suitable for employment across a range of industries and have broad industry application.
Software Engineering (Courselong - Semester 1,2,3 and 4)
To introduce computer programming and problem-solving in the context of 3D environments. Students completing this module should understand the concepts and language constructs necessary to design, develop, test, and evaluate a software solution developed for a virtual 3D environment. This module will also introduce students to software engineering best practice, systems modelling concepts and techniques, and software testing techniques and tools.
Narrative, Scene Composition and Collaborative Project (Courselong - Semester 1,2,3 and 4)
A collaborative project (module) enables students to consolidate this newly acquired knowledge and gain practical experience in the skills necessary to manage, develop and evaluate a substantial software-based project.
3D Animation and Game Engine Pipeline (Semester 1 and 2)
This module introduces the learner to the computer animation pipeline.
Mathematics for Computer Graphics (PGDip)
This module aims to develop the student's problem-solving skills and to provide them with a fundamental understanding of cartesian coordinates, vectors and matrices.
The Character Animation and Pipeline
This module sees the advancement in the development of skills and knowledge in computer character animation, which helps competence and ability to raise the quality and standards of your animation productions. The learner will also become more conversant in the language, concepts, skills and techniques used for for a real time character animation pipeline.
Advanced 3D Animation and Game Engine Pipeline (Semester 3 and 4)
This module sees the advancement in the development of skills and knowledge in computer animation principles and practice, which helps competence and ability to raise the quality and standards of your animation productions in a real-time animation pipeline, using game engine, building animation libraries and interactivity depending on the nature of the production. The learner will also become more conversant in the language, concepts and techniques relating to the course.
Database and Digital Asset Management for the Animation Pipeline
This module aims to build and utilise tools and technologies needed to securely store, organize, search, version, tag, track, and share digital content used in a real time animation production pipeline.
Character and Visual FX for the Animation Pipeline
This module aims to develop in students the necessary skills and techniques used in creating and working with particle systems for visual effects(VFX) and character effects(CFX) for a real time animation pipeline and immersive environments.
Work Placement (HDip/PGDip/MSc 6 weeks)
The aim of the placement is to introduce the learner to structured employment in a relevant work sector and to develop in the learner an understanding of the organisation, its procedures and technology. The placement will provide students with the opportunity to observe the practical application of theoretical knowledge gained in their programme of study.
This course is typically delivered using a blended approach of 80% online and 20% face to face and will be delivered in part-time mode (approximately 12 hours per week).
Computer Graphics and Animation technologies have evolved rapidly over the past 5 years. The real-time pipeline along with real-time rendering strategies reduces animation and film production lead time, thereby reducing costs.
Graduates of the course will have a detailed knowledge and understanding of both the creative, developmental and programming strands within the 3D computer animation discipline and will be skilled in the use of a range of 3D animation applications. Graduates choosing a 3D Animation career will have an understanding of all aspects of a multi-disciplinary 3D animation team and will be equipped to follow career paths such as:
- Texture Artist
- Visual Effects Artist
- Lighting ArtistPostgraduate Diploma in Technical Direction for Computer Animation Production
- Project Manager
Students who obtain 75 ECTS credits can finish the programme and receive a Postgraduate Diploma in Technical Direction for Computer Animation Production.
Students who wish to do so, may complete the M.Sc. add on which involves the production of a dissertation or project to the value of 15 ECTS credits (subject to validation).
The programme provides upskilling and reskilling opportunities to meet current and emerging skills gaps in the areas of Animation production. This is in line with the Human Capital Initiative 2020 (HCI) dual focus of upskilling and reskilling people who remain out of the workforce (activation) and upskilling those in employment (workforce development).
The entry requirements are as follows:
- An Honours Bachelor’s Degree (NFQ Level 8) or equivalent in the field of study of art, design, computing, engineering, or a cognate discipline.
Applicants who do not meet the academic entry requirements but who have significant relevant experience in the technology or media sectors can apply under the Institute’s Recognition of Prior Learning (RPL) policy that allows recognition of both formal and informal learning, non-accredited personal and professional education and work based learning.
International students must have a minimum level of English equivalent to IELTS 5.5. Applicants may be required to attend for interview.
The School of Informatics & Creative Arts has significant experience offering Work Placements and have built up a database of companies in the Computing, Creative Media, Gaming and Animation industries that can be used for placements.
The work placement component of the programme provides students with experience in an industry environment and provide them with the opportunity to apply, develop and integrate the knowledge, skills and competencies acquired during their academic programme in a real-world environment.
During their placement they will participate fully as a member of a team in a company, identify the communication and personal skills necessary to work within such an environment, accept responsibility for their own work, exercise independent technical and/or business judgement and behave ethically in a work environment.
The Institute’s Careers and Placement Office and the teaching team will assist and advise students in sourcing and selecting a suitable placement and the Institute's Placement Office will support the organisation and management of the placement. They will provide support on interview skills and the production of high-quality CVs.
Pre-placement meetings will be held and learning contracts drawn up and signed by the employer, the student and the Institute placement officer. During their placement students will be visited by an academic supervisor who will offer guidance to the student.
During the placement students will be expected to maintain a work placement reflective diary which will record information regarding the nature of the duties, experience gained from the placement with due consideration to issues of employer confidentiality. They will also be expected to submit a report in which they should reflect on the value of the placement in the context of their personal and professional development. The employer will provide a work supervisor's report at the end of the placement period and they will assess the student's performance using relevant criteria.
|Duration||1 Year (Full-Time), 2 years (Part time)|
|Credits||75 ECTS credits|
|School||School of Informatics & Creative Arts|
|Department||Visual and Human-Centred Computing|
|Starting Date||January 2022|
|Apply to||Dundalk Institute of Technology|
How to Apply
Please ensure to upload copies of your certified education.
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